Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

2D MORPGs vs 3D MORPGs

3D graphics? lol, I wouldn't call it 3d graphics, but vectors, and polygons. And these got 2d textures applied, usually made in photoshop, apart the fact they add a couple of effects here and there, the main difference between 3d and 2d it the fact that in 3d you control your view. That's all... Better graphics? errr, I'm not sure of it, yes they look nice and all, but only a few companies can afford paying thousands of dollars to make great 3d graphics.
And Mr. Mo, I think Netplay+ could work perfectly as long as people around here would work together rather than in little projects. Putting up a great story, with multiple frames of animation per character, amazing landscapes, great battle system, and it would be awesome. Of course that means a lot of work. But games like ragnarok online started the same way.
See ya'


PS: Diablo was made using 3d rendering, photoshop and lots of coffee lol
 
Mr.Mo;149359 said:
Yes, I know there is a couple of MORPG threads but this is different.

Can a 2D MORPG live up to a 3D one?

This is not the same as "Can a 2D game live up to a 3D one?", because online games need better and interactive environments, which is limited with 2D, although you can do alot still.

I've played a quite of few 2D MORPGs; specially one made by sirsk8aton, which I liked, even though it's mapping wasn't very well :-/.

I'm not asking you if its possible to make a MORPG, I'm a Netplay Plus developer, I already know the answer :p


I prefer 2D MORPG, because it's cute so mor personal. I never liked my charset with 3D, something was missing, something which was saying : it's my hero, i made it, look how it is awasome.
 
I don't know what it is, but for some reason 2D MMOs have always been more fun to me. Like I played Lineage II and no doubt graphically it was a work of art, but I think (and this is strictly imo) that in that instance the graphics were a bit too good. It kind of makes your character feel less important because your surroundings are so massive and open.

Of course if you want to talk Diablo 2 "3D" then I would rate it amongst the same as any other 2D rpg. Diablo 2 was extremely fun when I played it, but as all MMO do, it got boring. That's the big downfall of most MMOs the developers stop adding new stuff and the players get bored.
 
Well, more people get the chance to play a 2D mmorpg, because most will work even on really old systems. 3D mmorpgs tend to need the latest specs and so even a PC from a year ago is only just good enough.

I think I'd prefer 2D mmorpgs, but truth is I've only really played 3D ones (Guild Wars, RuneScape, etc). But RuneScape, though 3D, has some of the worst graphics I've ever seen, so 3D is by no means a measure of quality.
 

Mac

Member

Diablo 2 was made in photoshop and similar programmes but it is not 3D, its Psuedo 3D, its 2D done in the perspective of a 3D character...therefore remaining 2D still and its been one of the biggest MMORPG's ever and its still running strong after so many years...its a good inspiration.
 
A 2D POKEMON STYLE MORPG will surely live up to a 3D one... because in my opinion its more on the GAMEPLAY ( nice story, lots of things to do, LESS LAG and Less LOADING TIME, fast paced, etc.)

2D games are more appealing to me if it is based on anime style.
I rather play an oldschool anime type MORPG that is OFCOURSE TOP VIEW Than a 3D RPG that is Semi- Top view and more like a third person view type...
 
mensahero;184739 said:
A 2D POKEMON STYLE MORPG will surely live up to a 3D one... because in my opinion its more on the GAMEPLAY ( nice story, lots of things to do, LESS LAG and Less LOADING TIME, fast paced, etc.)

2D games are more appealing to me if it is based on anime style.
I rather play an oldschool anime type MORPG that is OFCOURSE TOP VIEW Than a 3D RPG that is Semi- Top view and more like a third person view type...

I'm thinking of making game like Pokemon. Where trainers can catch "pets" and battle them with other people or wild "pets" or gyms or trainers.

The problem is I don't want to use Pokemons because I think the idea can get alot of attention and in the end it might get the attention of Nintendo, which I don't want to deal with. So that leads to the graphics problem. I'll have to think on it.
 
Maybe a game.. hmm let's see, it happens in a distant future, in some forgotten land, using sort of biomechanical creatures. I would say a sort of cyberpunk history. So let's say these creatures can be enhanced with "parts" that you get during the gameplay, which would make you play longtime in order to get what you need. Seems like a rough idea, blah lol
 
Personally, I still play MUDs :-p If you get past the whole "omg teh graphiks are teh shiz!!!11oneone" phase everyone is going through these days, they are vastly superior in gameplay.

The same should be true for any decent 2d game vs a 3d one. A well made 2d game will ALWAYS be better than any 3d game of the same genre. Reason? Well.. how long does it take you to make a working, posable, and skinned 3d model? It's fine.. i'll wait........ now.. how long does it take you to make a 2d sprite/<insert 2d drawing style here>?

If you spend all the time required to create a model for every character, object, building, and mob, there isn't very much left for making the gameplay of the game any good. Game makers also find themselves limited in content they can add as the game progresses in its live state, as large updates require new models, alot more time, and not to mention, the update size.
 

Anonymous

Guest

I am dont think that if the game is 3D so its better...
Runescape its a low quality game and i dont like it so much... a lot of ppls try this game because its 3D, and there is greater games that has 2D like GO and MapleStory(maplestory have a least 4,000,000 players in every version)
 
Runescape was originally pseudo 3d, and it still had hundreds of thousands of players. I haven't looked recently, but it still may be pseudo 3d.

They are playing it because it has addictive gameplay. Notice I never said fun.. addictive :-p.
 

Lexy

Member

Yes I believe lots of 2D MMORPG's are much more fun than 3D ones.

Heres an example.

Maple Story

Maple story is one of the most entertaining games I have ever played even with its limited 2 directions It is one of the few rare platformer MMO's that are very fun abd free.

Then theres Runescape

Runescape is pretty fun for a little while but if your not a member than youd be like this game sucks after 10 days.

So yes I think 2d MMO's can be much better than 3D MMO's It just depends on how they are applied.
 
I'm more or less forced to play MS by my older sister, and although I love the graphical quality and some of it's quirky designs, in retrospect it still suffers from what many MMORPGS both 2D and 3D suffer from, grinding (made more bareable by my sister cracking jokes).

In the end, it's not really about what graphical style you use, but how you use it.
 
I don't really prefer mmo's (but i'd probably prefer 3d). Especially because there is no mmo that has good gameplay and graphics. What i'd love to see is a game that played like runescape (which has alot to do, keeps you busy, not much grinding, BUT has horrible graphics), and has graphics that would surpass maybe an xbox 360 game. Now that would be an MMO.
 
Any game with grinding, sucks. No, that's not my opinion. It is fact. The primary reason any game makes grinding the primary piece of the game, is because overall, the game is horrible.

I(along with a rather large player base) played a game for 9 years as a max leveled character. On ONE character. How long would you be playing any of the "newer" online morpgs if you were max level? A year, a few months maybe? Any worthwhile game has most of the gameplay either at the end of leveling, or they make leveling a side-fact all together.

(Note, that this game did infact have over 400 levels, 200+ spells/skills, 12 races, quests, 40+ areas, thousands of items/mobs, and 8 classes, so lack of content wasn't an issue either.)

Want to guess what the game was? Text based and free. Good graphics doesn't necessarily translate into quality, neither does the amount of players that play a game. As was said above, it's how you use what you have.




(Before anyone whines.. I know some people "like" grinding, that's fine.. but liking something doesn't mean quality. I like McDonalds, cheap pizza, crappy hotdogs and Pepsi .. that doesn't mean it's quality food.)

-------------------------------------------------------------------------
To simplify this to the topic.. it doesn't matter what graphics a game has, or if it has any at all. It depends on the overall quality of the gameplay itself. If a game is truly good, it will have people who enjoy it, regardless of the eyecandy. I know quite a few people who would rather play a good text based or 2d game over any current 3d one any day.


-edit
arctrooper48;187303":2lhvixsn said:
I don't really prefer mmo's (but i'd probably prefer 3d). Especially because there is no mmo that has good gameplay and graphics. What i'd love to see is a game that played like runescape (which has alot to do, keeps you busy, not much grinding, BUT has horrible graphics), and has graphics that would surpass maybe an xbox 360 game. Now that would be an MMO.

That game is one giant grind.. you're always raising one level or another. Unless they've done a massive update besides that pseudo 3D, i've yet to see a good storyline or any interesting characters. Let alone any skills, spells, armor, or anything for that matter that was fun or "exciting".

On a side note.. any MMO surpassing 360 graphics would require an INSANE computer setup, due to having to display hundreds of characters and most likely spell flashing, damage indicators, and hundreds of mobs... so it'll be a while before we see a quality MMO with graphics like that.
 
I usually prefer 2D rpgs, the good ones have a weird tingly feeling when you achieve something in it. But its the game that I care about, not the graphics, but they help.
 

xpace

Member

The Man":meisr8u3 said:
It may be because I'm a litltle older, but personally I don't like the new style 3d games. I'd play a classic top down rpg anyday over some of the new crap that has come out. Even the new great games, (the ones I like) do not compare to the older games. Again, this may just be nostalgia or whatever, but a great 2d game in my eyes is better then a good 3d one.
I agree. I used to be something of a game addict and have some familiarity with and fond memories of classic "old school" games. And I feel that while most of today's "hot" 3D gaming titles have breathtaking flashy graphics and sound, they often severely lack substance. And it seems almost like they are lacking a special something - a 'magic' if you will. It's gotten to a point where I can't seem to find the desire to play these modern games. I think very fact that some rogue-like text-based games continue to be played and developed to this day shows that some gamers are of a similar opinion.

One MORPG that I never really get tired of is "Well of Souls." It is entirely 2D, but still quite enjoyable. It's quite popular for a freeware game and there are numerous online servers which provide the free connection service. There are even numerous fan-created worlds which can be quite different from the original. (One of them is sort of Gundam/spaceship based.) The original still seems to be the most popular and there are numerous places to visit and quests to fulfill. But just making new friends and leveling up is a popular choice. And it can be fun to catch whatever monster strikes your fancy and raise it as a powerful ally.

One of my favorite RPGs was "Ragarok." I'm talking about the classic DOS version, which is nothing like "Ragnarok Online." It has rather simple 2D sprites and maps. But it was very creative in the things your character could do. You could permanently give your character all kinds of powers, from heat vision and fire breath to terrain warping and psionic mind blasts. You could swap your body with that of a monster. You could aquire various powers from either eating a certain monster or mixing potions or reading a scroll. You could write your own scrolls. And with a Wand of Wishing your character could become a veritable god! One of my favorite parts was using the ocarina to transport to the dimension of magic pools, where you can collect as many magic potions as you have empty flasks. And then there's how you can cleverly utilize the zaps of the enemy Magician to randomly transform ordinary junk in the most useful and powerful things. However, since it has no save function it's difficult to keep your character alive in the beginning... unless you save by cheating.

Another RPG I found interesting was "ADoM" (Ancient Domains of Mystery), which is a classic text-based rogue-like. It is also extremely creative and has tremendous depth. However, like Raganrok, you can't really reload your game unless you cheat and it's even more difficult to keep your character alive without doing so.

Years ago I did try out some MUDs and MUSHs. And even though the graphics were crap, I found it pretty enjoyable. It was my first taste of online gaming and I liked it. It was nice to have some experienced players and guides help out newbies. However, on one MUD I had a bad experience with a power-crazed moderator and I haven't played since. It's unfortunate, too, because MUDs and MUSHs are probably about the only online play (aside from "Well of Souls") my poor dial-up could support.

Then again, 3D RPGs can be fun too. I still have fond memories playing "Moraff's World" for MS-DOS. It's about as primitive as 3D gets, but it was fun. The dungeons are nearly limitless in depth and the monsters varied and creative. I remember how fun it was to literally run into bright, friendly "Puff Ball" monsters and gaining a few attribute points - and how horrifying it was to accidently bump into dark, angry Puff Ball monsters and loose a few points. This game had no story, plot, or purpose. The only real goal was surviving your way to the bottom floor. So very simple. You had the usual choice of classes and races, and the usual items. Although, some items, like the "Mighty Floor Slosher," were unique. (It digs through the floor to the next level.) I suppose the drive to see how deep you can go, how many unique items you can aquire, how many spells you can learn, how much map you can explore, and how powerful you can become, was all it took to keep players going. I think I only made it all the way to the 128'th level once, and mostly by accident.

Two other 3D RPG I want to mention briefly are the Dungeon Master series and The Elder Scrolls series.

The Dungeon Master series is for DOS (except for the fan-made Dungeon Master Java). You had to give your characters food and water now and then to stay alive. Spells are cast by combining a series of rune symbols. Characters can even create their own potions by casting certain spells on an empty, reusable vial. And it was truely wonderful to play an RPG where character development depends entirely on the skills used. So to become good at magic you cast a lot of spells and to become a good fighter you swing your sword a lot, etc. These have a lot of good puzzles, too.

I've played both Arena and Daggerfall (both for DOS) and I thought they were both excellent. In fact, I still play some Daggerfall to this day. It was one of the last DOS games commercially produced. The sheer size of the land and the tremendous freedom that players are given is probably what's most appealing. A character could run for real-world days across the map before reaching the other side. Dungeons are either incredibly brief or agonizingly huge. And characters can be whatever and pretty much do whatever the player wants. There are so many different guilds and temples you can join and each offers unique benefits. I really liked the in-depth spell creation and item creation systems. I wish more games had features like this. And like the Dungeon Master series, character development depends entirely on the skills used - NOT killing things. That's always a big plus for me.

Even though the sequels Morrowind and Oblivion are big hits themselves, some players still have fond memories of Daggerfall. I think it says something that some fans have gotten together to write new, modern game engines for Daggerfall. There's a lot of fan-created content for Dungeon Master and Morrowind, too. I think it says something about these games that some fans put so much into additional content.

One observation: While I am a fan of the fantasy genre, I'm getting tired of how practically all RPGs are based on a typical fantasy setting. Although, I don't often care much for robot/mecha RPGs, either. What I think would be refreshing is to see some classic-styled RPGs based around superheroes. Something like "City of Heroes" or "Freedom Force" is what I'm looking for, only implemented as a 2D RPG. Even a psionics-based 2D RPG would be a nice change.

PS: If you are thinking of making a mecha/giant robot RPG, would you consider giving players the option of heavily modifying the machines? Customizations like in Battletech or Mechwarrior are really nice.
 
I think the ultimate Online game...even if I hate those games...
should be a combination between 2D and 3D. What Im thinking of is the finlal fantasy series. Using painted pictures as background and 3d models. Just think about it, a online game featuring the gameplay and the graphics of FF9 and FF7. That would be better than the only 3D graphic online games we got today: eample WOW or the 2D graphics Tibia...Graal...etc...

Combining the two would make a great online game...and not only online games in general, the art and the music of FF7, FF8 and 9 gave the games a great atmosphere. I cant see why they stopped using beautiful 2D backgrounds and 3d models for the newer consoles like Playstation 2 and 3...

I still think those games is better than for example...FF10 wow and "Nice 3d models". It almost looks too real, and the 2d backgrounds added a mystic cool atmosphere to it all xD
Lol but Im of the track...lets get back to online shit...
 

xpace

Member

It seems the big commercial game developers are overzelous in their quest to follow the latest gaming trends and to stay both in budget and on time. Developers today frequently release games which are incredibly buggy to the point of not being playable. (I often find it baffling how they let some of these bugs slip by! Do some of these companies even have a beta testing team at all?!) And in terms of gameplay and story it seems they feel they must follow the tried and true in order to be successful, instead of taking the risk of being truely innovative or creative. After all, hundreds of thousands or even millions are invested in some of these game projects. And many of these projects take years to complete and along the way some of them are total losses.

If you think about it, the game industry has become much like the movie industry. Many movies these days are so boring and ugly that fewer and fewer people are going to the theaters. It seems Hollywood is now very wary of taking any sort of risk, so they keep making all these stupid remakes...

IMO, a good example of how gaming has gone downhill would be D.W. Bradley. He was responsible for designing several games in the widely acclaimed Wizardry series. Of these I'm a bit familiar with Wizardry 5 and 7, which were published both for MS-DOS and for consoles of the day, like SNES. These were quite fun and innovative, with lots of character options, a mixture of fantasy and sci-fi, and compelling stories. And I liked having a big party of heroes and even an NPC joined the party now and then. These were classics.

Fast forward to 2005 and we find the mistake that is Dungeon Lords. It proudly proclaims "A Fantasy Action RPG by D.W. Bradley." To begin with, it was released way before it was ready. According to the above Wikipedia article:
One reviewer claimed that "Dungeon Lords marks a new low for how incomplete a game can be and still get released".
And after playing the "Collector's Edition" (i.e., de-bugged version) a while I find myself frustrated and unimpressed. The rendered 3D graphics are excellent. However, the story is your average, stereotypical "rescue the princess" fare and the gameplay is rather ho-hum. The music is quite repetitive as the title menus are about the only place to have any. Not only that, but as the same enemies constantly respawn, the gameplay gets very repetitive. And all character development is done via points. Points are awarded for each kill and all gaining a level does is give additional points to spend. The items and weapons are rather unexciting, as well. Magic items are extremely rare and most of those you do find don't seem to do much of anything. Most of the decent items are aquired by opening chests. However, you either have to invest most of your character points in identifing and disarming traps, or you have to have the reflexes of a hyperactive super-soldier to open them. I guess there were good reasons I found it in the bargain bin for just $10...

To be fair, so many games have been created over the years that it's getting more and more difficult to come up with something fresh and innovative. It was a lot easier to create something new when electronic gaming itself was still rather new. By now most well-known ancient legends and myths have already found their way into various game themes and story plots several times over. And a great many different playing styles, features, and twists have been tried at one time or other. Then again, the older RPG classics were often much more than just hack'n slash affairs! But even hack'n slash RPGs can be fun if they're well designed and keep the fans of the genre in mind.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top