This is in the very, very early stages which is why it is in the Incubation Chamber
Scope
I want to create a game which is achievable to be completed and playable and out there. So no big flashy MMORPG that is going to take 17 years to complete. Small, relatively short, but snappy and bitchin.
The Basic Idea
This is at its heart a fangame of my favourite game (but with my own interpretation of the world and its characters). Specifically it is not going to rip off the original game and isn't even being identified as a fangame of that game (partly because I know that the content creator do not act well around fangames of this title).
It is an episodic game, with new content released every now and then. Each episode will focus around one character - they might be a minor character, or one of the "main seven" in the original cast - focusing on their time spent in Underwall Market, a subterranean dark undercity.
The characters are twisted, some in positive and uplifting ways, others in dark and thought provoking stories.
Graphics & Assets
The game will probably use the Japan Collection with Time Fantasy characters.
Tilesets:
Characters:
Logo & Branding and such
So this isn't the original game, it is my own thing. I wonder if this is subtle enough.
Example?
So the first example I have in my head, and the prompt that lead me to make this game, is basically this one liner:
"Aaron Gainsborough finds herself."
You get the idea with that one I hope.
Does this game have battles? Levels? Is it an RPG? A visual novel?
So this game is going to be a simplified RPG, in order to make it deliverable. There are no levels and goals as such, but there are battles here and there.
You fight simple battles which fit the storyline. It is primarily a visual novel I suppose.
Largely the game is based around exploring the undercity that is Underwall Market.