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Avoiding Mistakes with Tilesets Locks

About:
This tutorial will teach you how to avoid the classic difficulty of using multilayer TILESETs that has been happening a lot since RpgmakerXP was released.
How many times have you not created a non-working Tileset block and kept banging your head to know why? So find out now.

Source: https://rpgmakerworld.smfnew2.com/graphic-tutorials/(xp)-avoiding-mistakes-with-tilesets-locks

Start by downloading the Tileset template right here:
XP-Template-Tileset.png

[XP-Template-Tileset.png]


Editing Correctly:
Open Template with an image editor (which supports 32-bit PNG).

I will use this sample tileset:
XP-check-tileset-example.png

[XP-check-tileset-example.png]

Copy the image from "Tileset" to TEMPLATE.:
XP-check-tileset-1.png

[XP-check-tileset-1.png]

Then you will create a unique background color for transparency:
XP-check-tileset-2.png

[XP-check-tileset-2.png]

If you are using MS Paint, use a color you do not have in the "Tileset" color palette:
XP-check-tileset-3.png

[XP-check-tileset-3.png]

Where there is nothing you leave the color of TEMPLATE which is green-color and pink-color:.
XP-check-tileset-4.png

[XP-check-tileset-4.png]


 

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